
The first-person perspective given to the player is an interesting, yet hindering touch to the game’s presentation. If you’ve ever played Dragon Quest Swords you might know what I’m talking about.
STARSHIP TITANIC HINTS FULL
The game is presented in first person with the player using the Wii Mote to move from scene to scene in a full 3D world. How you get to these puzzle segments is a different story, or mystery, or I couldn’t actually come up with a pun for this sentence.
STARSHIP TITANIC HINTS SERIES
There’s another iteration of the Mystery Case Files on the DS and from what I’ve seen the hidden object drawings are much smaller, more condensed and clearer, so it might be easier on the eyes if you intend to give the series a try. There is a zoom in function that helps mitigate some of these issues, but I had to resort to playing Malgrave on a smaller television. While the environments are detailed, the lack of HD makes playing Malgrave on a larger television screen muddy. This is probably the biggest issue the game suffers from. It’s akin to looking in a Where’s Waldo book except you have the Wii-mote in one hand and, in my case, my glasses at the ready. The key objects you need to find are ingeniously hidden from the player and a game-slowing fog stops the player from randomly clicking on the screen. Upon further inspection you start to realize that the hidden object environments, while sometimes cluttered, are really well drawn. You are given a number of words at the bottom of the screen and you have to find them in an illustration. The hidden object mechanic works just how you might suspect it to. The game still has puzzles, but the question remains if this key mechanic can carry the experience through for a newcomer like me. The Hidden Object genre – I believe – is relatively unknown to most mainstream gamers, but not if you count reading Where’s Waldo or playing Eye Spy when you were younger. Though it is guised as a point and click adventure, Malgrave is actually, as stated above, in a genre of its own. There being over ten iterations of the Mystery Case Files on the Big Fish Games website, the series has quite a following.


It’s true that for a certain kind of gamer the Malgrave Incident is quite the find. Now most of the time a statement like the one above would lead to a dazzling review of a game that’s a hidden gem amongst a pile of roughly cut diamonds. At first you might think that it’s a relatively normal point and click adventure harkening back to the time of Myst and the Digital Village. The Malgrave Incident is the first of the Mystery Case Files series on the Wii and the first title from Big Fish Games to hit the console. While Myst requires most players to look at a strategy guide at least once, a game like Starship Titanic is intuitive enough that most players find solutions through good storytelling and hints. It’s pretty cut and paste, but each game has varying levels of complexity. There’s a mystery that we are tasked to solve and by finding puzzle pieces or using items we can traverse obstacles. The point and click adventure is one of my favourite genres, and the big appeal of games like Myst is the depth of the player interaction with the world.
